A rendering technique that attempts to gain 10-100x speed using the same methods that image compression tools use to gain 10-100x space--spatial and temporal coherence. The basic idea is to check geometric and inter-frame predictions using a sparse set of raytraced samples. The method should scale to either CPU or GPU renderers, offline or realtime.

To check out the code and examples:

  git clone http://projects.cs.uaf.edu/directcompression

  • Permanent Project: Yes

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Main Git Repository

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Developer: Jon Genetti, Mike Moss, Shaun Bond
Repository Owner: Jon Genetti
Faculty: Jon Genetti, Orion Lawlor
Viewer: Jon Genetti
Student: Mike Moss, Shaun Bond